Ryan Stoldt compares and contrasts interactive television film Black Mirror: Bandersnatch and video game Until Dawn to draw out how the formal elements of seemingly similar media can result in different types of audience engagement.
by: Jorge A. González / Universidad Nacional Autónoma de México
Una propuesta en cuanto al neologismo “cibercultur@”: entenderlo como un objeto de estudio y como un valor
de desarrollo y empoderamiento social. / A proposal to
use the neologism “cybercultur@” to designate an area
of study, as well as describe a value for development and social empowerment.
by: Octavio Islas and Arturo Caro / Tecnológico de Monterrey, State of Mexico
Un resumen de los resultados que arrojó el estudio de usabilidad de los 22 portales y sitios web ciudadanos de los países ubicados en la plataforma continental de América. / Results are shown for the usability study done to 22 websites dedicated to citizen information of countries located in the continental platform of America.
by: Jonathan Gray / Fordham University
It is now possible to discover upcoming plot twists in your favorite television series with a little internet research. How does the proliferation of “spoilers” in online fan communities change the way we understand television spectatorship?
by: Dan Leopard / St. Mary’s College of California
In the second part in his discussion of screens in our daily lives, Leopard considers the implicit training and conditioning of ICT’s virtual and miltary-funded Flatworld Project.
by: Mark Andrejevic / University of Iowa
An exploration of the ways in which “interactive” television “adjusts on the fly” to meet the needs of programmers and viewers.
by: Henry Jenkins / Massachusetts Institute of Technology
Global Frequency and the future of fan communities.
by: Sharon Strover / University of Texas at Austin
Our household finally succumbed to the lure of the big flat screen TV. I wonder what we’ve brought into the house that may not be as obvious as the big screen itself.