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A Critical Forum on Media and Culture

A Critical Forum on Media and Culture

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Category: 5.15 – Special Issue: Video Games

Pink Slips for Booth Babes?: No Way! Re-train and Re-skill!

February 9, 2007 Nina Huntemann / Suffolk University 10 comments

by: Nina B. Huntemann / Suffolk University
The enduring question of women and gaming finds one possible answer in the booth babe.

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Game Studies and Web 2.0: Finding an Audience Online

February 9, 2007 Zach Whalen / University of Florida 4 comments

by: Zach Whalen / University of Florida
Given gamers’ tech-enabled nature, how is gameology literature received online?

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Beyond the Steady State

February 9, 2007 Judd Ethan Ruggill and Ken S. McAllister / University of Arizona 4 comments

by: Judd Ethan Ruggill and Ken S. McAllister / University of Arizona
Meditations on the need for and the logistical constraints impeding the creation of computer game archives.

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Getting Girls to Play: The Broadening of the Video Game Market

February 9, 2007 Suzanne Freyjadis-Chuberka / Independent Scholar 4 comments

by: Suzanne Freyjadis-Chuberka / Independent Scholar
Guitar Hero’s innovative gameplay appeals to casual and hardcore gamers alike–including the Frag Dolls!

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Who Are Wii? The Study of Console Fandom

February 9, 2007 Elliot Panek / Emerson College 3 comments

by: Elliot Panek / Emerson College
How does gaming fandom in general and the new console fandom in particular compare to other forms of media fandom?

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The Wii-volution will not be Televised:
The XNA-cution of a Business Model

February 9, 2007 Casey O'Donnell / Rensselaer Polytechnic Institute 5 comments

by: Casey O’Donnell / Rensselaer Polytechnic Institute
While Nintendo’s Wii has been causing a stir among gamers and the general public alike, Microsoft is fundamentally changing the way video games are created.

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Online Game Talk and the Articulation of Maleness

February 9, 2007 Avery Alix / University of Washington 8 comments

by: Avery Alix / University of Washington
How is masculinity constructed and policed in gamers’ online communications?

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Kings, Queens, and Jackasses: Playing With Gender in Online Poker

February 9, 2007 Joanna Slimmer / University of Texas at Austin 10 comments

by: Joanna Slimmer / University of Texas
In online poker rooms, players are bluffing about more than their cards.

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Flow is a critical forum on media and culture published by the Department of Radio-Television-Film at the University of Texas at Austin. Flow’s mission is to provide a space where scholars and the public can discuss media histories, media studies, and the changing landscape of contemporary media.

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Over*Flow: “'It's Not Dark Humor If It's Not Your Trauma - You're Just Bad People': The Exploitive Nature of TikTok Meme Cultures
Moa Eriksson Krutrök / Umeå University, Sweden

Over*Flow: The Costs of Hope in The Chair and The Bold Type
Kelly Coyne / Northwestern University

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magshennyMaggie Hennefeld@magshenny·
6h

I'm thrilled to share this short piece about @NastySilents just out in the new issue of @FlowTV!! I talk about our approach to curating the messiness of the feminist archive (w/a bit of dishing about a celebrity intro snafu). I hope you enjoy! 🎞️🍽️https://www.flowjournal.org/2022/05/cinemas-first-nasty-women/

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FlowTVFLOW@FlowTV·
7h

Our last issue of the semester is live! Run to http://flowjournal.org to check out Flow Volume 28.07 featuring @hmwheatley, @magshenny, @DearStefania, @sinwelleffect, @CaraDickason, @cinefeminism, and @LaProfaMolina!

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cinemariasfMaria San Filippo@cinemariasf·
13h

Appreciated shout-out to Maude's "very special episode" on which I wrote @FlowTV last fall: https://www.flowjournal.org/2021/11/maude-and-me/
@MatthewGilbert's TV shows that understood a woman’s right to choose https://www.bostonglobe.com/2022/05/12/arts/tv-shows-that-understood-womans-right-choose/?event=event25
@BostonGlobe @N4TVM @Emerson_ORCS @scmswomen @LTorchin @ashdharcourt

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