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Jennifer deWinter / Worcester Polytechnic Institute

Jennifer deWinter is an Assistant Professor of Rhetoric and faculty in the Interactive Media and Game Development program at Worcester Polytechnic Institute. She teaches courses on game studies, visual and digital rhetoric, and game production and management. Additionally, she co-directs and teaches in the Professional Writing program. Her work has appeared in numerous journals, including Works and Days, The Journal of Gaming and Virtual Worlds, Eludamos, Computers and Composition, and Rhetoric Review. Additionally, she is co-editing the soon to be published book Computer Games and Technical Communication: Critical Methods and Applications at the Intersection with Ashgate’s series in Technical Communication and she is the editor for the textbook Videogames for Fountainhead. Finally, in collaboration with Carly A Kocurek, she is launching a new book series with Bloomsbury on Influential Game Designers for which she is writing the inaugural book on Shigeru Miyamoto.

We Resign from Sexism and Games Effective Immediately: Positive Steps Toward Gender Equality in Gaming Cultures Jennifer deWinter / Worcester Polytechnic Institute Carly Kocurek / Illinois Institute of Technology

April 13, 2013 Jennifer deWinter / Worcester Polytechnic Institute 2 comments

What needs to happen to gain gender equality in the production side of the gaming community.

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#1reasonwhy Women in the Gaming Industry Matters
Jennifer deWinter / Worcester Polytechnic Institute
Carly Kocurek / Illinois Institute of Technology

February 20, 2013 Jennifer deWinter / Worcester Polytechnic Institute 11 comments

Lady gamers, #1reasonwhy, and the continuation of sexism in the gaming community.

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Rescuing Anita: Games, Gamers, and the Battle of the Sexes
Jennifer deWinter / Worcester Polytechnic Institute
Carly Kocurek / Illinois Institute of Technology

December 3, 2012 Jennifer deWinter / Worcester Polytechnic Institute 2 comments

Violence in the online gaming community.

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Flow is a critical forum on media and culture published by the Department of Radio-Television-Film at the University of Texas at Austin. Flow’s mission is to provide a space where scholars and the public can discuss media histories, media studies, and the changing landscape of contemporary media.

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Over*Flow: “Effort is Overrated: The Dissonance of AI Integrations with the 2024 Olympics”
Kathryn Hartzell / University of Texas at Austin

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Over*Flow: “Martha Stewart’s Star Persona and the 21st-Century Influencer”
Emma Ginsberg / Georgetown University

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Anna Lovatt traces how artists from Mimi Smith to Letícia Parente used television and video to redraw the boundaries between art, media, and everyday life. The column reveals how the “screen age” has transformed drawing

Read it here: http://tinyurl.com/3knva3wp

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In his analysis of K-Pop Demon Hunters, Dal Yong Jin challenges theories of “odorless” hybridity, arguing for a politicized model of cultural mixing that keeps local specificity visible while negotiating unequal global media power.

Read it here: http://tinyurl.com/2xft2667

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From Squid Game pop-ups to Netflix House installations, Hyun-Jung Stephany Noh traces how dystopian K-dramas become immersive, branded experiences. Her essay shows how Netflix turns speculative fiction into a global marketing spectacle
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29 Oct

Helen Piper examines the show The Assembly and compares the UK & Australian versions. In doing so, she reveals how format and post-production choices shape risk, reciprocity, and the politics of inclusion.

Read it here: http://tinyurl.com/5y7y4cax

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