Cynthia Meyers theorizes the “family brand,” discussing examples from The Adventures of Ozzie and Harriet to Keeping Up with the Kardashians.Read more
BILLBOARD’S HOT 100 CHART: INDUSTRIALIZED MAINSTREAMS AND CROSSOVERS
Luis E. Rivera-Figueroa / University of Texas at Austin
Luis Rivera-Figueroa questions the concepts of mainstream and crossover as categories constructed by industrial practices.
“Life Is Business and Business Is Life”: The Big Shot with Bethenny and the Social Factory
Ryan David Briggs / University of texas at austin
Ryan David Briggs describes how The Big Shot with Bethenny reflects the increasing demands of the real world job search.
Art Imitates LIFE, NFT verifies ART: Walter Benjamin and Vault by CNN
Andy fischer Wright / University of Texas at Austin
Andy Fischer Wright examines the commodification of non-fungible tokens (NFTs) by large media organizations in relation to Walter Benjamin’s (1935) “Art in the Age of Mechanical Reproduction.”
I Need To Tell You Something: The Confessional Mode In Television
Alex Remington / University of Texas at Austin
Alex Remington explores the complicated set of logics and ethics in the confessional form in reality television.
Kellie Veltri explores the concept and applications of self-aware product integration in television network comedies.
THE EUROPEAN SUPER LEAGUE: DISRUPTION IN FOOTBALL AND TELEVISION
KATHRYN HARTZELL / UNIVERSITY OF TEXAS AT AUSTIN
Kathryn Hartzell discusses the failed European Super League and the influence of television rights and growing global audiences on football.
“Cinema is Here to Stay”: Alamo Drafthouse and the Moviegoing Experience
Emily McTiernan / University of Texas at Austin
Emily McTiernan examines Alamo Drafthouse’s moviegoing model and its viability in the exhibition market.
By Any Platforms Necessary: The Makeshift Infrastructures of Bogota’s Public School Communities During the Covid-19 Pandemic
Andres Lombana-Bermudez / Universidad Javeriana
Andres Lombana-Bermudez reflects on how Colombian public school systems utilized Information Communication Technologies (ICT) throughout the COVID-19 pandemic.Read more
Lauren Rouse and Mel Stanfill examine COVID-19 fan fiction on the Archive of Our Own to see whose experiences of the virus are present—and absent—in these stories.Read more
Amanda C. Cote challenges the idea that women in gaming is a new trend, exploring how a continual surprise at women’s presence in gaming communities undermines their historical contributions in the field.Read more
From Network Syndicator to Adult Disney: A Brief History Of Hulu
Eleanor Patterson / Auburn University
Eleanor Patterson analyzes Hulu’s initial aim of adapting broadcast distribution logics into streaming distribution and the service’s contemporary shift to an “Adult Disney” service.Read more
Dayna Chatman explores Black fans’ reactions to R&B influences heard and seen in K-pop music and videos.Read more
Alfred L. Martin, Jr. theorizes “surplus Blackness” in relation to the treatment of Black audiences in the culture industries.Read more
María Elena Cepeda discusses how Selena Quintanilla’s legacy is constructed in WBUR Boston/Futuro Studios’ Anything for Selena podcast and Netflix’s Selena: The Series.Read more
A Look into Digital Blackface, Culture Vultures, & How to Read Racism like Black Critical Audiences
Lando Tosaya and Ralina L. Joseph / University of Washington
Lando Tosaya and Ralina L. Joseph illuminate some of the ways critical Black audiences resist culture vultures, digital Blackface, and performative activism.Read more
Everytown, USA, Everyshow, USA: Riverdale as Intentionally Intertextual
Caroline N. Bayne / UNIVERSITY OF MINNESOTA, TWIN CITIES
Exploring the intertexuality of The CW’s Riverdale (2017–present), Caroline N. Bayne focuses on the way that the series exploits the tension between midcentury nostalgia and the darker teen pop culture of the 1980s and 1990s.Read more
By considering the visceral response Latinx viewers have to images of terror, Orquidea Morales argues that we can expand the generic boundaries of Latinx horror to include films that examine the violence of migration and borders.Read more
Combatting Crunch from the Margins: How Hierarchies of “Realness” Complicate Video Game Production
Amanda C. Cote and Brandon Harris / UNIVERSITY OF OREGON
Amanda C. Cote and Brandon Harris discuss the myth of high-quality video games coming as a result of overworked video game developers.Read more