MMO Models: Crowd-Sourcing Economedia
Peter Krapp / UC Irvine

As the game industry seeks revenues beyond sales of shrink-wrapped entertainment software, massively multiplayer online games offer new models—particularly with in-game transactions. This column will compare the approaches of three major players: SONY, Blizzard, and Linden Labs. Business models for digital culture oscillate between box-office hit and niche product; what models can media studies develop to unfold how this influences […]



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